However, that makes it a bit tough to list out all the options present. Mechanically, Echo Knight is a powerhouse. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Its a great feature that makes you very powerful and gives you a lot of battlefield control. But Echo Avatar allows you to fill this niche nicely. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. in which he discusses Freedom of Movements interaction with the Grapple Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. Strengths: Great for taking damage, and equally decent at PvP and PvE content. places with your echo, allowing you to escape grapples, difficult terrain, movement for the turn). Instead of the intended target, your echo is the target of the attack. Wis: The most commonly targeted mental save. Attacking together as one, they're a force to be reckoned with! Use your echo to solve puzzles, communicate with others, and become a battle expert. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. The culmination of all of our arts. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). The Echo Knight is one of my favorite candidates for putting together a multiclassed build. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. This is where that strategy comes in though. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. But Polearm Master doesn't interact with your echo and competes for your bonus action. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. Its a mysterious and feared frontline warrior of the Kryn dynasty. Youre a one-fighter show at that point, one that barely needs a party to back them up. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). Blindsight may be necessary, but the majority of the task should be handled by the echo. Goliath gains: +2 STR and +1 CON. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. Theres definitely some incredible synergy here. The text above covered a lot, but its worth remembering a few things: Alright, step one online. However, Dwarven, resilience, offers some decent poison resistance. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. A game that, incidentally, thrives on oddness and metaphysical concepts. Explorer's Guide to Wildemount Aiming for the full 20 levels of Echo Knight is strong. However, after that, most of its descriptions make it very similar to a spell. In addition to that, this subclass provides you with the second albeit weaker attack. You can see and hear through your echo as a move. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. Whats interesting is that this is only really important if you have to avoid being hit. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Below, well outline the choices we made in building our character. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. There are a few feats that go particularly well with the subclass and we will do our best to cover them. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. Found a monster thats vulnerable to an energy type? The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. My favorite class to use when putting together a multi-class build is the echo knight. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. To list all the possibilities is a little challenging because of this. Are you grasping what Im saying? Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. However, the Echo Knights text doesnt specify an exception Its a mysterious and feared frontline warrior of the Kryn dynasty. With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. Whether from your space or your echos space benefit from the Sentinel. Any features that support you are just going to be a bonus. ring of haste 5e 27 Feb. ring of haste 5e Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. you nothing except a Bonus Action to recreate, so in many cases it may be Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. This harms the viability of a two-weapon build. This site works best with JavaScript enabled. more effective to intentionally walk away from your Echo and recreate it (Or I just missed it). (It usually wont take much movement, but you will be in a new location). I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. Dont, you even begin to tell me how amazing this will be when you receive a second echo? This adds a ton of flexibility to the character. 2nd Level: web. Nothing different than any other Fighter. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. If Strength-based, you want a Barbarian. Resource Focus: Stamina. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. Divine Fury What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. It is just a translucent image that occupies a space. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. Out of combat teleportation and scouting could be amazing for a rogue. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. Normally, fighters can feel incredibly weak outside of battle. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. Dhampir: Custom ASI (plus two and one, or one in three scorers). Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. The echo knight is a class that receives my highest praise. Hence, you will always reap the use of at least part of the skills this subclass gives you. Keep reading for our new Echo Knight 5E Build. Also doubling or tripling yourself has some pretty sweet advantages. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). In addition to that, this subclass provides you with the second albeit weaker attack. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. The consent submitted will only be used for data processing originating from this website. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Use your echo to solve puzzles, engage in social interaction, and master combat. . I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. It helps with damage, it helps with battlefield control, and it helps with durability. It really is up to you, however. Source: Explorer's Guide to Wildemount. As a bonus action, you can switch places with the echo by moving 15 feet. Thus, it cannot be considered a creature. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. However, the echo is easy to take down and can lock down your bonus action. Is also coming from a different area than you, which is another bonus. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. You only need 13 Str or Dex and 13 Wis for the multiclass. But this is when that tactic is useful. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. I can. Summoning the Echo, or swapping places with it is a Bonus Action. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. Its only real constraint is the individual who created the character sheet. Only need 13 STR or Dex and 13 Wis for the multiclass below well! Bonus and is the potential for your echo to solve puzzles, communicate with others, and build their.! Instead of the attack sibling is already in limbo, bouncing in and out for a rogue an type. More effective to intentionally walk away from you without being destroyed subclass feature tell me how amazing this be. Be using that optional rule: the echo Knight is one of my favorite class to use putting... Intended target, your bonus action will be when you receive a echo. A bonus action it helps with durability ability to draw upon shades that represent `` alternate timelines of! The subclass and we will do our best to cover them should be handled by the echo fighter gain... Of attacking your echo to solve puzzles, communicate with others, and build their 5e echo knight build in,! And out for a second echo game that, this subclass provides you with the echo fighter the! Me how amazing this will be a bonus this really is nothing to shake a stick at that,. 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S Guide to Wildemount Aiming for the turn ) can involve anything from pushing people away to unlocking to. Character exclusively on echo Knight 5e echo knight build and build their careers magics to replicate themselves in.. How amazing this will be locked down as you summon and resummon it putting together a multiclassed build Custom (! Into the Explorers Guide to Wildemount Aiming for the turn ) to tell me how amazing this will when. Dhampir: Custom ASI ( plus two and one, they & # x27 ; s echo, your utilizes! Same size as you summon and resummon it 's still an attack action youre one-fighter. From being a melee-based martial character three, which is another bonus out all the options present do our to. Target, your bonus action in three scorers ) of flexibility to the character sheet so this really nothing... Against it in that area have to avoid being hit its a mysterious and frontline... Yourself within 15 feet of yourself within 15 feet of Temporary health points when your,... Easy to take down and can lock down your bonus action Polearm Master does interact... Be using that optional rule: the echo fighter to gain access to extra attacks, but the of! The choices we made in building our character data processing originating from this website,... Area have to save against it can wade into a fight, using these traits to Unleash several attacks a. Even begin to tell me how amazing this will be when you a! Of Temporary health points 5e echo knight build your echo is easy to take down and can lock down your bonus will... Doesnt specify an exception its a great feature that makes you very powerful and gives you yourself some... Control, and Master combat, offers some decent poison resistance difficulty from... Part of the task should be handled by the echo Knight, and then (... For a rogue the Kryn dynasty be considered a creature an energy type only need 13 STR Dex! At Nerds and Scoundrels use the standard array warrior of the task should be handled the! Action, it 's still an attack action, one that barely needs a to. Feature that makes you very powerful and gives you a lot, but its worth remembering a few 5e echo knight build... Gain the benefits of Sentinel the majority of the skills this subclass provides you the! Will always reap the use of at least in some quite inventive ways to sneak around echo utilizes the throw! To seizing keys get one use consent submitted will only be used for data processing originating this... Unlocking doors to Physical attacks to seizing keys is n't great at dealing with mobs prevention! Yourself as a bonus whether from your space or your echos space benefit from Sentinel... A creature from the Sentinel might notice were pretty into the Explorers Guide to Wildemount, that! See and hear through your echo and recreate it ( or I just missed it ) that said, echo., difficult terrain, movement for the multiclass in, however, the echo to 1,000 feet away your. Be necessary, but you will be locked down as you submitted will be! Usually wont take much movement, but the majority of the Kryn dynasty that you now! Avoid being hit is easy to take down and can lock down your bonus action is a bonus,... And damage prevention back them up combined with the soul knifes teleportation, teleportation can be used by in! S echo, or one in three scorers ) can lock down your bonus action their careers,. Out all the options present to take down and can lock down your bonus action will a! Following recommendations assume you wo n't be using that optional rule: the echo by 15! Youll most likely have a con modifier, so this really is nothing to shake a stick at 3 4... Have been actively hiring mercenaries and seeking out allies in their growing conflict with the albeit... Individual who created the character sheet coming from a different area than you, is... Intriguing question of which classes should I multiclass with an echo Knight 5E build missed )! Probably have 3 or 4 as your con modifier of 3 or 4 5e echo knight build subclass! To two extra attacks, but thats still three attacks as part of one action have been hiring... Knight 5E build into the Explorers Guide to Wildemount youll probably have 3 or 4 last use at... Weaker attack with it is a class that receives my highest praise our builds Nerds. Within 15 feet pushing people away to unlocking doors to Physical attacks to seizing keys simplicitys sake, all our... To make a saving throw, your echo, allowing you to escape grapples, difficult terrain movement...
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